When two objects move, their relative speed depends on their direction. If they move towards each other, speeds add up. If they move in the same direction, speeds subtract. Imagine two trains - one coming towards you at 60 kmph while you travel at 40 kmph.
The relative speed is 100 kmph
For objects moving towards each other: Relative Speed = Speed1 + Speed2. For objects moving in same direction: Relative Speed = |Speed1 - Speed2|. For objects moving in opposite directions: Relative Speed = Speed1 + Speed2.
SSC loves asking about trains crossing each other, people walking towards/away from each other, and boats in rivers. Questions often involve calculating meeting time, crossing time, or finding individual speeds when relative speed is given.
#1: For train problems, always add train lengths when calculating crossing time. The faster train needs to cover the combined length of both trains to completely cross.
Convert speeds to m/s: 54 kmph = 54 × 5/18 = 15 m/s, 36 kmph = 36 × 5/18 = 10 m/s
Relative speed = 15 + 10 = 25 m/s (opposite directions)
Combined length = 120 + 80 = 200m
Time = Distance/Speed = 200/25 = 8 seconds Shortcut Trick #2: Speed conversion hack: kmph to m/s, multiply by 5/18. m/s to kmph, multiply by 18/5. Remember: 5/18 ≈ 0.278, 18/5 = 3.6 Worked Example 2: A man walks at 5 kmph. A car travels at 45 kmph in same direction. If car is initially 2 km behind, when will it catch up?
Relative speed = 45 - 5 = 40 kmph (same direction, so subtract)
Distance to cover = 2 km
Time = Distance/Relative Speed = 2/40 = 0.05 hours = 3 minutes Shortcut Trick #3: For meeting point problems, use the ratio method. If two objects start from opposite ends with speeds S1 and S2, they meet at a point dividing the distance in ratio S1:S2. Most
Students forget to add lengths when trains cross each other. They only use train speeds but ignore that crossing means one train must travel its own length plus the other train's length. Always remember: crossing distance = sum of lengths, not just individual train length. Another frequent error is wrong direction calculation.
When objects move towards each other, always add speeds. When in same direction, always subtract. Never confuse these basic rules, as they form the foundation of every relative speed problem in SSC CGL.
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